A REAL 3D WORLD
Your desktop background is a procedural voxel world rendered with Three.js — sun arcs, stars, weather, lava in the Nether.
Your computer, but it's a Minecraft world.
Hearts are your battery. The task manager spawns mobs. A wolf follows your cursor. And shutting down means leaving the world.
In MineCraftOS the survival HUD is a live system monitor. Drag the sliders — this is exactly how it maps on your machine.
Blink when low, golden regen flash while charging.
A full RAM leaves you starving. Slay some processes.
Your armor takes the hits so your fps doesn't.
Every Minecraft concept maps to a real OS capability. Nothing is decoration.
Your desktop background is a procedural voxel world rendered with Three.js — sun arcs, stars, weather, lava in the Nether.
Follows your cursor along the ground, sits when you idle, barks when you unlock achievements.
Every process is a mob. The biggest RAM eater gets a boss bar. Slaying is killing — for real.
WHEN battery < 20% THEN dim the screen. Real if-then rules checked against real hardware.
Overworld, Nether and End are separate virtual desktops, each with its own windows. Travel by portal.
Chest-grid file explorer with real folders. Deleting drops files into lava — with a burn animation.
Volume, brightness, WiFi, battery, power. Esc opens the pause menu — Sleep and Shutdown really work.
Press E and type. Launches MineCraftOS apps and your real installed programs. Enter = top hit.
If-then contraptions that control your real PC, checked every 20 seconds. Try the builder — this is the actual UI logic from the app.
Built in public, documented in full.
One tiny installer. No account, no telemetry, no Mojang assets — every texture, sound and song is generated from code.
Windows may show a SmartScreen warning (the app is unsigned) — choose "More info → Run anyway".